Usually after a segment of random dialogue the player is treated to three speech options, which are all fully voiced. Many statements are randomly thrown at the player, and our identity-crisis-having hero checks each of these with a flourish. Throughout the rest of the adventure, a lot of the narrative won’t make sense in many segments. This is where the true arc of the game takes place. His name is Zomm, and he’s basically a floating central nervous system in a snow globe. This treatment from his hometown pretty much begs him to not even try, so no wonder pressing X to play the ‘toils of a miner’ on guitar in the beginning scene was met with an exasperated sigh.Ī Mars Attacks! alien without the body, appears on screen and says a total bunch of nonsense to Francis. One of the sadder points of the narrative is how Francis has a father that is pictured on his fridge, he mentions how no one EVER asks about him. I suppose it’s due to each resident only wanting what they want, they want Johnson Vendetti, not his cheap knockoff nephew. It doesn’t explain why most people aren’t very kind. These small inserts of character and spontaneity develop the atmosphere further, making Calypso a living place. For instance, the show runner of the tribute Johnson Vendetti show Francis is supposed to headline, has a ‘resting angry face.’ The character assures Francis that he is not angry, but it’s clear to everyone in the room, he’s not happy. ![]() Each character interacts differently with Francis, and there are attempts at humour that usually hit its mark. The town is loaded with character, and the residents add weight to the setting. This literally describes noise to me, but I understand where the developer was going with it, somethings are ‘stanned’ very hard by enthusiasts… even if it doesn’t make sense to everyone. Skiff is described as making music by banging on pots and pans. A group that is known to be all about ‘skiff’ inhabits the town. There is notable satire on yuppie culture in Francis’ hometown of Calypso. The narrative of The Artful Escape is inspired by the growing pains of a teenager who is supposed to live up to ‘cosmic’ aspirations. Even Batman has his Robin, but here you are basically an unfound Dick Grayson after the carnival accident. Honestly, I found the crippling amount of disbelief over Francis’ abilities during the entire narrative to be cumbersome in some aspects, every single person besides Lightman (introduced later) doesn’t believe in Francis. With the constant theme being “pshhh no way someone who’s never played a show can be JOHNSON VENDETTI!” in an attempt to inspire the player. Folk legend Johnson Vendetti, in death, left behind a legacy that leaves Francis under a shadow, so much so that the hometown of Calypso is basically shoving him into his uncle’s now empty shoes. The purpose of the game is: you are Francis Vendetti, and you are trying to escape becoming your uncle. ![]() This plot device is relatable to most people who have titan-esque expectations demanded of them, so the feeling towards Francis is one of empathy and “poor guy.” The depression the protagonist is feeling is of impossible-to-fill expectations of those around him. The landscape is very ‘artful’ and forces you to take in the sights. ![]() This segment has molasses pacing, as you are greeted with a solid folk tune. The beginning of the game sets the stage for the rest of it, we are introduced to a melancholy folk guitar player who seems audibly depressed to the point where he’s trying to make someone notice. Announced back in E3 2017, this platform rock opera-inspired title has arrived, and has brought the gift of nonstop - I mean NONSTOP - electric guitar, to very artistic platforming sequences and ‘Simon Says’ mini-games for gamers all around. The Artful Escape is finally here with electric guitar saturated glory.
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